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I can build core gameplay mechanics and systems using C#. My focus is on writing clean, reusable code for everything from player controls to UI elements.
I can construct interactive environments and gameplay events. I build most systems and logic directly within Blueprints, but I am adept with C++ for performance-critical functions.
I can create optimized 3D assets ready to be implemented in my games. I manage the entire creation pipeline, from hard-surface modeling and UV mapping to PBR texturing.






